Primal Blood
Order of the Shattered Thrones
Conclave of the Spheres
Legion of the Fallen
Order of the Shattered Thrones
Heirs to the Everlasting
The golden hills of Dynas are guarded tirelessly by the Knights of Charn and blessed by the light of the Valcarist Church. The Order of the Shattered Throne will once again bring harmony, stability, and peace to the world, restoring a golden age sundered by the Fall. No matter the cost.
About the Faction
History
Lore Articles
People of the Faction
Magic
The Exalted Everlasting of the Triumvirate, Oster, Valcaris, and Valethra, once led their divine brethren to make battle against the cruel EMPYREA, their goddess and creator, saving the world from utter destruction. With the World Spirit defeated and bound, the rest of their people needed a guiding hand to maintain order where chaos would otherwise flourish, and to show them the way to enlightenment. Where EMPYREA saw the failure of life, those of the Triumvirate saw potential. The Triumvirate took the burden of leadership upon themselves, becoming as mother and father to the people of the world, the forebearers of a great empire, the Astarian Paradux. Their dream of a perfect world was killed by the Fall, and in its place only the Malediction remains.
The Order of the Shattered Throne is the direct successor to the Astarian Paradux, with its members descending from the survivors of that fallen empire. In the last days before the Fall, Valcaris, the Blessed Voice, entrusted a number of his followers with the Shards of the Throne of Oster, a powerful artifact that contained the Vestige of the murdered leader of the Triumvirate. These Lucidi, the chosen “enlightened ones”, were able to escape beyond the reach of the besiegers, so that the glorious kingdom of the Triumvirate could endure. They settled in the northern land of Dynas, where the last strongholds of the empire still resisted, manned by the Knights of Charn.
When the Fall happened and the world was almost rent asunder, the capital city of Osterath was lost, along with all those who stayed to defend it. Not even their Everlasting gods could escape this fate. Only distant provinces like Dynas were able to survive, but the great empire of the Triunvirate was shattered. During the Age of Strife that followed the Fall, the Lucidi and the Knightly orders gathered the surviving faithful from across the continent to rebuild that kingdom. They swore to one day reclaim what had been taken from them, to mend what had been broken. This was the birth of the Order of the Shattered Throne.
The Valcarist Church is known far beyond the fortress cities of Dynas, for it was Valcaris of the Triumvirate who said unto them: “Go forth and carry my Word with you, wherever you go. Wield it as a cleansing flame, to chase away darkness and corruption, and warm the hearts of the faithful”. The Valcarists are responsible for proselytizing the faithless so that they also may one day be saved. One may find them almost anywhere on the continent, preaching with various degrees of success. They are also the keepers of all treasures recovered from the Malediction, guarding Relics and Legacies against misuse and keeping any such items that have been corrupted locked away in their vaults. Since the knightly orders' noble status must be confirmed by their ability to wield the Legacies, the Valcarist Church regulates access to these artifacts, raising some from the muck or stripping lineages of land and title.
The Lucidi, leaders of the Valcarist church, each wield the power of a shard of the Throne of Oster, although one might say that the shards wield them, instead. Regardless, their words of inspiration and the miracles they perform have ignited in the populace a fervent, unquenchable faith that, left unchecked, would burn the continent to ash in its ardor. Instead, the Valcarist Church has instituted a mandate of conversion, allowing many of the faithless to join its ranks. If once they feared the Order’s military might, many of the independent City-States now fear the Valcarists may conquer them with words alone.
The Knights of Charn
During the War of the Everlasting, many fortress cities were built by the Triumvirate to protect their holdings beyond the Wall of XXXXX. Charn was one such city, manned by some of the most devout soldiers in the army of the Triumvirate, who swore a blood oath that endures to this day. It is said that the same oath that bound the knights to service granted them power over Relics and Legacies, the tools of the Everlasting for them. The knights count amongst their ranks the largest number of potential Legacy Bearers of any faction, a fact they often boast about, as a sign of the grace of the Everlasting. Something they don’t speak of is their tendency to be taken over by Legacies, mind and body alike.
The Knights of Charn are the military arm of the Order, protecting the homeland and leading expeditions into the heart of the Malediction. They have faced the horrors within and have been hardened by what they witnessed. If the Church did not restrain them, the Knights would put all of the faithless to the blade. They consider their duty too sacred to risk for those who have proven themselves unworthy. Deep within their fortresses, the knights guard a treasure for which they would risk even the lives of the faithful. The bodies of the Everlasting, hollow of soul, wait in darkness for an Age of Light yet to come.
In their age of glory, the Triumvirate drank deep from the lifeblood of EMPYREA. They used the Echo of the goddess soul to empower themselves and their followers, as well as to create powerful magical artifacts, Relics, and Legacies. When the Fall took place, EMPYREA’s cries of anguish and rage corrupted the ECHO of the world, and this source of magical power was lost. The Order plans to one day reclaim the Thorn of Olem, the weapon the Everlasting used to bleed EMPYREa of her power, but they quickly realized that, until they achieve this goal, they would have to draw their magic from elsewhere. Fortunately, they understand that, weak as they may be as individuals, true power lies in unity, in an entire people making sacrifices for the greater good. It was so that the order came to a relatively abundant source of magic, one untainted by the Fall: the souls of the faithful servants of the Everlasting.
The Oathbound Light
Every member of the Order will make oaths of service and loyalty to the Everlasting, to their death and beyond. These oaths are part of an ancient magical pact, developed by the Valcarist Church, and enforced by the will of the Everlasting. Thousands upon thousands of people give a piece of their own souls to the Oathbound Light, a pool of power available for use by a select few. Those who die while in service to the Order are granted the honor of joining the Oathbound Light one final time, giving of themselves entirely. The Oathbound Light can technically be accessed by any person who has been soulbound to it, but in practice, only the Valcarist Priests and some other selected faithful benefit from it.
The magic of the Oathbound Light is one focused on protection and healing, with very few being able to use the Light to harm others. That being said, some have noticed the Word of Valcaris doesn’t explain all aspects of the Light. There are those who are blessed with extremely long lives by the Light, generally higher-ranking members of the Church, while others seem to be cursed with suspiciously shortened life-spans. The fact that those whose lives were cut short tend to be discordant voices, that oppose the status quo or propose changes that would disrupt the greater good, is simply a sign of the displeasure of the Everlasting… Or so the Valcarists swear. That, when the Order calls for a crusade, entire villages perish with no explanation, greatly boosting the Oathbound Light, is a fact that even the faithful discuss in hushed tones.
The miracles the priests of the Valcarist church perform are real for all to see, and many beyond Dynas have pledged their own souls to the Oathbound Light. In more than one way, with each new soul that returns to the fold, the power of the Order and of the Oathbound Light grows.
The Seekers
The Malediction holds secrets untold, and only a Seeker may uncover them. Join the ranks of the brave few who dare face death.
Sigrith Andravos
The chosen of the Valcarist Church has joined the fray! Her sacred shield reveals those who should live and those who must die. In her presence, the defenses of the Order cannot be broken and those who try will learn the meaning of divine retribution.
Born in the lowest caste in the Order of the Shattered Throne, Sigrith's destiny was not set for her to live so low. Since a very young age, there had been a voice demanding great deeds from her. That voice guided her, ensuring that she would become a formidable warrior by the time the Battle of Penitent Crossing happened. That’s where she would prove her worth, being granted the holy shield, Andravon, by divine providence.
In the holy city of Tempras Sigrith’s worth would be measured. There, under the scrutiny of the great powers of the Valcarist Church, she became one with the Andravon, her Legacy. The voice that had guided Sigrith all her life was no longer a whisper in her head, but a resonating choir. That day the voice flowed from her and those present heard the Valcarist Truth. She prophesied a great upheaval in the Malediction and called on those who were righteous of soul, to give their lives to her cause. None who bore witness could have denied the truth in her words and so many became her followers.
She has since won many battles in the name of the Order. The Valcarist Church parades her as a “chosen of the Everlasting”, taking advantage of her unwavering faith to forward their goals. As of late, some of them have also grown worried that the voice of the Andravon may mark them as unworthy. The Order has decreed the time is right for the Great Reclamation of the continent and has called forth its armies. As part of this effort, Sigrith is to be sent to the Malediction, to recover the missing shards of the Shattered Throne. Sigrith does not think her work within her homeland is complete, but cannot refuse the commands of the Lucidi, and her Legacy has not yet named them as deserving of her blade. Instead, the Andravon speaks now of new opportunities, of the power to “set the world right”, long lost within the accursed lands. She marches now into the Malediction, towards the Osterath of yore, to find that very power.
Auric Evenhand
Auric was born to a family of traveling merchants, but after a vicious attack by the Primal Blood that cost him his father and sister, he vowed to enact bloody vengeance on them. He will save them from their savage ways, be it by his hand—or his hammer.
Born a merchant from a proud family of caravan traders, Auric had his path set toward a calm future. Intending to inherit his father's business, Auric saw his plans shattered when Primal Blood raiders attacked their caravan. His father came to his family's defense wielding the mighty Voice of the Forge, revealing himself to be a direct descendant of Onyx Hammerhaft, ancestral king of the vulkir people. Auric's father would die that day but would buy enough time for a contingent of the Order to rescue his wife and son.
Auric would spend decades preparing for his vengeance. He recovered his father’s Legacy, a symbol of hope for his people, sacrificing his own arm in order to use it. It is both a tool for creation and a weapon of destruction, a dual nature reflected in Auric himself. He hopes to reestablish the ancient kingdoms of his people and the Order has given him a path to accomplish this. Conquer the Malediction and the continent in the name of the Everlasting and carve civilization from the chaos of a land untamed by mortals. Creation born of destruction.
For a time, Auric was given rulership over the city of New Osterath, the southernmost settlement of the Order, existing outside the protection of the mountains and squarely within the territory of the Primal Blood. There he worked tirelessly to fight off the warlords of the region and pacify it. To this effect he has also brought many members of the Primal Blood into the fold, winning their loyalty by his prodigious feats in battle. He has focused on recruiting those who had been taken by the Primal Blood as infants, but any who bend the knee are allowed to join him.
Now he has received a new mission: To secure and reclaim the continent the malediction must be conquered. The Order has entrusted Auric with establishing a foothold within the accursed lands, from where they can launch their expeditions. He will do their bidding, but his thirst for vengeance is not yet sated and he would rather stack enemy corpses than stone.
Londriel
Born before the Fall, Londriel survived the cataclysm entrapped inside her Relic, the Ark of Lamentation. She awakened to find a world lost to chaos, in need of a protector. She will become the savior she needs to be, and rebuild all that was lost.
Screams, panic, a rumble loud enough to crack the world asunder, and then, silence—that's all Londriel seems to remember about the Fall, the great cataclysm that birthed the Malediction and sunk Selejia into chaos. Now, awakened in a strange world, changed to its very core while she slumbered for a thousand years, protected by the Ark of Lamentation, Londriel struggles to find her home once more.
Whether it was trauma or tender age, as she was but a child when the world died, Londriel seems to recall very little of the cataclysm, and it is not known if putting her into the Ark’s stasis was an action of outside forces, or if her Relic did so out of its own, unknown whim, but it is certain that she was granted a mercy that would befall no one else. Awakened in Tempras, deep in the Order’s territory, Londriel was adopted by a loving family. There, amidst a society of zealots, she saw herself torn between different expectations. For some, she was a living saint, a living embodiment of the will of the Everlasting, a symbol to be worshipped, while for others, her nature as an erisyr brought much strain to the Order’s culture, and she was seen as an outsider to be feared.
Raised on the principles of the Order, Londriel encompasses their dedication towards a higher purpose, channeling their teachings into hatred for corruption. As she was sent to study the ways of Liastrum magic on Quinvala, this naivety would be her, and her master's, sentence. Always inquisitive, Londriel learned unsettling secrets about the Conclave, and the greediness that seeped from the Nexi, infuriating her to the breaking point. Openly denouncing the Conclave's immorality and negligence, Londriel and Polinore would be punished on account of non-conformism. Worse still, her master stood silent as both were accused and sentenced.
Londriel, however, sees in this merely the righteousness of her actions, and won't let anything stop her from creating a new home for herself and for those who choose to see the truth. She knows that to topple power, she too must be powerful, and so, as the Ebbing commences, she strides toward the Malediction. Perhaps, she also hopes to uncover the secrets of her past.
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