His world ended with his family, and vengeance took its place.

The hammer strikes, and the red-hot metal bends again. It will become a shield to defend his brothers in arms, or the blades that will slay the savages of Paxos. All beings are like soft metal, waiting to be given a purpose. All except for Auric, for he knows he must be the Hammer that will forge a new path for his people and crush all who stand in the way.

About the Seeker

History

Goals

Legacy

Auric was once destined to be a trader, not a fighter, like his father, Ulfrith, and his grandfather before him. He saw this fate shattered when his family’s caravan was attacked by the Primal Blood. Auric’s father surprised all, for the humble merchant came to the defense of his family, wielding the Will of the Forge, a Legacy of the vulkir people, thought lost to the ages. Ulfrith fought that day with a ferocity worthy of the old legends, and though he perished, his sacrifice bought enough time for a contingent from New Osterath to arrive and drive back the raiders. 
Embittered by loss, Auric became obsessed with vengeance; the perfect tool for the Order. One of the few survivors of the attack, the young man found himself a ward of New Osterath, a territory of the Order, where his people were scarce and the humans looked at him with suspicion. There, he grew older and stronger, his body and mind forged into a bulwark of the Order. During this time, he learned the secret history of his family and the fall of the kingdom of Midrasil. He learned, too, of the heir to the throne escaping with a Legacy that could only be wielded by those of royal blood, the Will of the Forge. It was HIS birthright, HIS Legacy. And it was incomplete… In the ancient homeland of his people, the key to unlocking the true power of the Legacy was yet to be recovered, and claiming it would enact a great cost.
Auric journeyed to Midrasil and took the Caldera’s Fist, the right arm of its last king, leaving his own flesh as payment. Hammer in hand, he carved a bloody path through the warlords of Paxos, working to tame the region and bring it under the Order’s dominion. Many were brought to heel and even converted, for the Valcarist Church mandates that all who bend the knee to the Everlasting must be spared and welcomed into the fold. If it were up to Auric, he would put all of them to the sword, for his hatred towards the Primal Blood still runs deep. Instead, Auric works with the converts, making sure they are always on the front lines of any conflict. Auric is a violent, but pragmatic man.
The Valcarist Church has come to see the value in Auric’s cold brutality and has offered him a title and lands in exchange for his service, retrieving Relics from the Malediction. The aged vulkir has accepted the offer, for he believes the future of his people is with the Order and that he must be the one to usher it in.

Auric sees himself as the rightful heir to a fallen kingdom, one that was once a vassal state to Osterath, and as such, aligned with the Order of the Shattered Throne. He believes his people, scattered throughout the world as they are, must be brought together under his rule, so that their culture may flourish again. To his allies Auric is a severe leader, but also a just and efficient one, with the skill to keep them alive. To his enemies he is simply a violent man, with a taste for cruelty, who has lived beyond his years. When the goals of the Order and the fate of his people come into conflict, the line between enemies and allies begins to blur.

In the Age of the Everlasting, the most prodigious artisan in the land was a vulkir by the name of Aurus, whose legend is still sung about today. So exquisite were the items he created in his forge that Bromir, Shaper of Mountains, treated him like a son. Even other Everlasting commissioned works from him that endure to this day, some having become Legacies. Being as skilled in statecraft as he was in smithing, Aurus became the first king of the vulkir, and when death came for him, Bromir offered another path. His soul was bound into the tools of his trade, so that the future leaders of the vulkir could benefit from his counsel and continue to create in the name of the Everlasting.
The Will of the Forge is a Legacy in two halves. The first is the eponymous hammer, which has the power to break down nearly any magical artifact and extract from it the power hidden inside. The hammer doesn’t bond with the wielder as other Legacies do, and some have been able to access its destructive power without being true bearers. The true capabilities of the Legacy, however, can only be realized by one who fuses with the Caldera’s Fist. One who sacrifices their own flesh in favor of the metal arm can use the power of the hammer in full, not only to destroy, but also to create, redirecting the energies the hammer liberates into new works.
The Will of the Forge was meant to be primarily a tool of creation, not of destruction, but it aligns itself with those who have the best interests of the vulkir people at heart, whatever their preferred methods to forward those interests.

Short Storys

Story

Order of the Shattered Throne

Before the Order, before the Fall and the Malediction, there was the Astarian Paradux, the the greatest empire the world had ever seen. It had ruled the continent of Selejia and much of the world beyond from its capital city of Osterath. The legends tell that the Astarians possessed power to rival that of the […]

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